Armor Class
15
Metal body (17 with Haste)
Hit Points
150
(20d10 + 40)
Speed
50 ft.
STR
24
(+7)
DEX
6
(-2)
CON
20
(+5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +10, CON +8
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Creature Capacity 1 crew, 7 passengers
Cargo Capacity crew and passengers' normal gear
Travel Pace 20 miles per hour (160 miles per day) Can only travel 8 hours per day
Actions
Move. The driver can use its steering wheel to move using its wheels. If the Automobile enters a Large or smaller creature’s space, that creature is automatically pushed to the edge of the battle balloon’s space. The creature must also succeed on a DC 15 Dexterity saving throw or take 22 (4d10) bludgeoning damage.
Floor it. The driver can put the Automobile into second gear causing the car to gain the properties of the haste spell for 1 minute. Once the minute in over the car is immobilized for 3 rounds. This can only be used once per day.
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