Large Construct, Lawful Neutral
Armor Class 14 Natural armour
Hit Points 82 (14d10 + 5)
Speed 30 ft.
STR
17 (+3)
DEX
6 (-2)
CON
20 (+5)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Bludgeoning, Thunder
Condition Immunities Deafened, Exhaustion, Grappled, Petrified, Poisoned, Prone
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Adaptive Hide. When hit with a melee attack by a metal weapon, its AC increases by 1.

Unshakeable. The Cresfer takes no damage as a result of falling.

Actions

Roll. The Cresfer gathers itself into a sphere, rolling up to 50ft in one direction. Any creatures in its path must make a dexterity saving throw, DC 15. On a success, a creature is pushed to the nearest unoccupied space outside of the Cresfer's path. On a fail, they take 2d10 bludgeoning damage and are knocked prone.

Bite. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 19 (3d10 + 3) piercing damage. 

Prismic Shimmer. 1st-level illusion: Temporarily altering its skin to appear as shining crystal, the Cresfer casts Colour Spray at 3rd level.

Reactions

Absorb Metals. Upon taking damage from a metal weapon or object, the Cresfer can use its reaction to absorb some into its hide, healing 1d10 + 5 HP.

Redirect Elements. When the Cresfer takes acid, cold, fire, lightning, poison or thunder damage as a result of an attack or spell, it may use its reaction to take no damage and cast Chromatic Orb instead at 2nd level, dealing the same damage type.

Description

Cresfer are powerful creatures, similar in shape to a tortoise, but appearing bronze-like and metallic. They were originally created to act as guardians for powerful figures, but have since been left to wander. In combat, their weight is their main weapon, (weighing up to 60 tons) but possess remarkable abilities centred around enduring extensive combat. Their hide, being metal, is resistant to mundane attacks, and a Cresfer can absorb metal from any weapon that touches it, changing in colour as the alloy forming its flesh is enhanced. Invisible runes line its hide, allowing the Cresfer to occasionally absorb and redirect elemental blasts.

Cresfer are intrinsically intelligent creatures, and while they cannot speak, there have been occasions upon which they have been communicated to through magical means. They avoid initiating combat, and prefer to live alone in caves, surrounded by metals and crystals. In rare cases, they may take up residence in a temple or similarly beautiful location, and enjoy having themselves decorated with carvings or inlaid gems by humanoids.

Habitat: DesertMountainUnderdark

Jazmorow

Comments

Posts Quoted:
Reply
Clear All Quotes