Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Lancing Bolt: Ranged Weapon Attack: +7 to hit, range 100/400 ft, one target. Hit: 15 (2d10 + 4) piercing damage.
Harpoon: Ranged Weapon Attack: +7 to hit, range 50/200 ft, one target. Hit: 9 (1d10 + 4) piercing damage, and the target is grappled (Escape DC 12). While grappled in this way, a creature's speed isn't reduced, but it can only move closer to the oaken bolter. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or tries and fails. The creature can take no damage while escaping if it gets an unadjusted 15 or higher. As a bonus action, the oaken bolter can move the creature 20 ft toward it. The oaken bolter can only grapple one creature at a time.
Explosive Bolt: (Recharge 5-6). The oaken bolter launches an explosive charge at a point within 120 ft. Each creature within 20 ft of that point must make a DC 15 Dexterity saving throw, taking 17(5d6) or 4 (1d6) if behind a barricade on a failed save, or half as much damage on a successful one.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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