Armor Class 12
Hit Points 59 (8d10 + 15)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
13 (+1)
INT
4 (-3)
WIS
15 (+2)
CHA
8 (-1)
Skills Perception +4, Stealth +7
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2

Keen Smell. The thundermane has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Thundermane has advantage on an attack roll against a creature if at least one of the thundermane's allies is within 5 feet of the creature and the ally isn’t incapacitated. 

Pounce. If the thundermane moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is  prone, the thundermane can make one bite attack against it as a bonus action.

Actions

Multiattack. The thundermane makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage and 3 (1d6) lightning damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 3 (1d6) lightning damage.

Reactions

Cycle. If a spell is cast and has a cycle effect, or if there is a wildmagic surge the thundermane can use its reaction to deal 11 (2d10) lightning damage to a target within 120 ft.. The thundermane recovers life equal to the amount of damage dealt this way.

Monster Tags: Misc Creature

Environment: ArcticMountain

stew1416

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