Medium Humanoid (Dragonborn), Chaotic Evil
Armor Class 18 Plate
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, CON +5
Skills Athletics +9, Intimidation +5, Perception +6
Damage Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Indomitable (2/day). Captain Crimson rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Captain Crimson regains 20 hit points.

Actions

Multiattack. Captain Crimson makes three attacks with his greatsword or shortbow.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: + 6 to hit, 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Fire Breath (Recharge 5-6). Captain Crimson exhales fire in a 15 ft. cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Captain Crimson is a Red Dragonborn Champion and leader of the Dragonforce, a group of Chromatic Dragonborn warriors who serve Tiamat

CrowJonSnow

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