Indomitable (2/day). Captain Crimson rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Captain Crimson regains 20 hit points.
Multiattack. Captain Crimson makes three attacks with his greatsword or shortbow.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: + 6 to hit, 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Fire Breath (Recharge 5-6). Captain Crimson exhales fire in a 15 ft. cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Captain Crimson is a Red Dragonborn Champion and leader of the Dragonforce, a group of Chromatic Dragonborn warriors who serve Tiamat
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