Teleport. Every time the Crystal Sage loses 1/4 it's maximum hp, It teleports away for 2 rounds. On the first round, it uses the Ice Spike action. On the second round, it does nothing. It comes back on the third round with 5 Decoys.
Decoys
Armor Class:10
Hit Points:1
Actions: Blue Soul Arrow; +0 to hit, range 10/60 ft., 1 target. Hit 20 (2d10 + 10) Force damage.
Multiattack. You can make 2 Magic missile attacks and one Homing spell attack
Magic Missle. Ranged Weapon Attack: +5 to hit, range 10/60 ft., 3 targets. Hit: 15(3d8+3) Force damage.
Homing Spell. RangedWeapon Attack: +10 to hit, range 10/60 ft., 1 target. Hit: 25(4d10 + 5) Force damage.
Ice Spike. Ranged Weapon Attack: +5 to hit, range 10/60 ft., 4 targets. Hit: 25(2d20 + 5) Ice damage (When Teleporting Only).
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