Large unknown, Lawful Evil
Armor Class 13 Robe
Hit Points 220 (20d20 + 20)
Speed
STR
10 (+0)
DEX
13 (+1)
CON
13 (+1)
INT
25 (+7)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4, CON +4, INT +10
Damage Vulnerabilities Fire, Lightning
Damage Resistances Damage from Spells
Senses Truesight 60 ft., Passive Perception 20
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Teleport. Every time the Crystal Sage loses 1/4 it's maximum hp, It teleports away for 2 rounds. On the first round, it uses the Ice Spike action. On the second round, it does nothing. It comes back on the third round with 5 Decoys.

Decoys

Armor Class:10

Hit Points:1

Actions: Blue Soul Arrow; +0 to hit, range 10/60 ft., 1 target. Hit 20 (2d10 + 10) Force damage.

Actions

Multiattack. You can make 2 Magic missile attacks and one Homing spell attack

Magic Missle. Ranged Weapon Attack: +5 to hit, range 10/60 ft., 3 targets. Hit: 15(3d8+3) Force damage. 

Homing Spell. RangedWeapon Attack: +10 to hit, range 10/60 ft., 1 target. Hit: 25(4d10 + 5) Force damage.

Ice Spike. Ranged Weapon Attack: +5 to hit, range 10/60 ft., 4 targets. Hit: 25(2d20 + 5) Ice damage (When Teleporting Only).

AbcsAreTotalyNotMyPassword

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