Large Monstrosity, Neutral Evil
Armor Class 14 (17 with mage armor)
Hit Points 115 (14d8 + 28)
Speed 30 ft., Swim 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
7 (-2)
CHA
14 (+2)
Saving Throws WIS +1, CHA +5
Skills Acrobatics +4, Athletics +4, Intimidation +2, Survival +2
Damage Resistances Cold, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Storm Aura
As a bonus action, the  Champion can go into a rage and manifest a 10 ft. arura extends 10 feet in every direction, but not through total cover

Each hostile creature must make a Dexterity saving throw. The target takes 7 (2d6 ) lightning damage on a failed save, or half as much damage on a successful one.
At the start of the champion's turns, any hostile creature within 5ft must repeat the save.

Actions

Blood Frenzy. The warlock has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Eldritch Maul Melee Attack (2 attacks) : +9 to hit, reach 5 ft. Hit: 14 (2d6+ 7) piercing damage plus 5(1d8) Necrotic damage

Reactions

Sentinel Attack If the Champion hits with an opportunity attack, the target's movement speed is reduced to 0 until the start of their next turn

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2020 12:00:36 PM
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalUnderwater

tixgy

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