Huge Giant, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft., Swim 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
14 (+2)
Skills Perception +2
Damage Resistances Cold
Damage Immunities Acid
Senses Passive Perception 12
Languages Aquan, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The Giant's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

1/day each: fog cloud

Actions

Multiattack. The giant makes two attacks with it's fists.

Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Grasping Weeds: While submerged in water, the Brine Giant can use the entangle at-will.

Habitat: CoastalUnderwater

frogprince92

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