Armor Class 18 Natural Armour
Hit Points 90 (11d10 + 30)
Speed 40 ft.
STR
13 (+1)
DEX
22 (+6)
CON
16 (+3)
INT
12 (+1)
WIS
21 (+5)
CHA
9 (-1)
Saving Throws DEX +9
Skills Perception +13, Stealth +10
Senses Darkvision 120 ft., Passive Perception 21
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Keen Smell. The felidar has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The felidar has advantage on an attack roll against a creature if at least one of the felidar's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the felidar moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Dexterity saving throw or be knocked prone. If the target is prone, the felidar can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the felidar can long jump up to 25 feet.

Vigilant. The felidar can't be surprised, and attacks of opportunity made against it are made at disadvantage.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2020 7:58:23 AM
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Monster Tags: Misc Creature

Environment: Grassland

stew1416

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