Angelic Favor. 2/day, the Angel kin can add 1d10 to a roll it makes.
Celestial Rejuvenation. The Angel Kin regains 5 hit points at the end of its turn. 1/day, when the Angel Kin is below its hit point maximum, it can regain 105 hit points.
Empowered Casting. The angel kin can, 3/day each, impose one of these effects when casting a spell:
- Give disadvantage to one of the people who would be affected by the spell on the saving throw.
- Make a spell that targets only one creature, and does not have a range of self, target two creatures.
- Choose up to 6 creatures that would make a saving throw against the spell. They automatically succeed, and if they would have taken half damage on a success, they instead take no damage.
Spellcasting. The Angel Kin is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The Angel Kin has the following sorcerer spells prepared:
Cantrips (at will): blade ward, fire bolt, friends, light, mending, message
1st level (4 slots): chromatic orb, detect magic, inflict wounds, witch bolt 2nd level (3 slots: hold person, mirror image, 3rd level (3 slots): dispel magic, fly 4th level (3 slots): banishment, stoneskin 5th level (3 slots): cone of cold, hold monster 6th level (2 slots): disintegrate 7th level (2 slots): prismatic spray 8th level (1 slot): dominate monster 9th level (1 slot): meteor swarm
Radiant Quarterstaff. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) radiant damage.
Radiant Bolt. RangedWeapon Attack: +12 to hit, range 150/600 ft., 1 target. Hit: 25 (3d12 + 6) radiant damage.
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