Armor Class
20
(natural armor)
Hit Points
165
(11d20 + 50)
Speed
30 ft.
STR
16
(+3)
DEX
9
(-1)
CON
22
(+6)
INT
5
(-3)
WIS
13
(+1)
CHA
7
(-2)
Saving Throws
CON +9
Skills
Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Vigilante. The vantasaur can't be surprised.
Cycle. The vantasaur emits an aura with a 120 ft. radius that encourages magic surges. When rolling for wild magic, crystal rolls, or similar affect that would result in a magic surge, if the roll does not result in a magic surge, roll again.
Actions
Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Tail. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 36 (6d10 + 3) bludgeoning damage.
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