Blood Frenzy. The aethershark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The aethershark can breathe only underwater.
Magically Charged. The aethershark is immune to damage from magical sources. In addition, if it is within an 100-foot radius of an area where a spell was cast or a magic object was present within the previous 10 minutes, it gains an additional 9 damage on its bite attack, an extra +2 to hit with all attacks, and an extra 30 feet of movement speed. The aethershark may also jump out of the water by spending 50 feet of its movement speed to jump up to 40 feet forward and 20 feet up. During this jump, the aethershark may spend its action to make a bite attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Description
Aethersharks prowl the Lazurite Sea, searching for prey and magic. They will attack a boat if they sense magic aboard and attempt to sink it. In absence of magical prey, they will hunt young seadragons, small whales, minor krakens, and other large beasts in the area. A few magic objects hidden in the ruins of Vaivia are rumored to repel aethersharks, but since nobody from Nauperon has set foot within the ruins and returned alive, this is just speculation.
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