Armor Class
12
(leather armor)
Hit Points
22
(5d8)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
13
(+1)
CHA
14
(+2)
Skills
Deception +4, Persuasion +4, Religion +2
Senses
Passive Perception 11
Languages
Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
- Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened
- Spellcasting. Crassus is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). He has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Command Zombies Zombies are tied to Crassus and share his initiative. They cannot attack alone. Crassus must use his action on his turn to command them to attack.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Previous Versions
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6/28/2020 10:24:19 PM
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8
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4
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1
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Coming Soon
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Posted Jul 17, 2021Thanks for whipping this up! Running my newbie friends through this dungeon - hoping they have fun!