Medium Humanoid (Human), Neutral Evil
Armor Class 12 (leather armor)
Hit Points 22 (5d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Command Zombies Zombies are tied to Crassus and share  his initiative. They cannot attack alone. Crassus must use his action on his turn to command them to attack.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2020 10:24:19 PM
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Monster Tags: NPC

Ulfgar182

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