Immense Spiritual Power: Every creature entering a 30ft radius around Starrk must succeed on a Wisdom Saving Throw DC16 or suffer 1d4+1 psychic damage per round, if they succeed the saving throw they are immune to the effect for the next 8 hours.
Soul-Separation: Starrk has the unique ability to separate his soul due to his immense spiritual energy. His spiritual energy splits and turn itself into another being, which reacts to his spiritual signature.
Descorrer: Starrk can travel anywhere to his home plane and to the material plane using a 10 min ritual.
Highly Perceptive Combatant: After the first round of combat Starrk can't be surprised and he knows the location of all his enemies.
Los Lobos: When Starrk or Lilynette reach half of their max hp they activate Los Lobos, which combines their souls into one and they become one creature with max hp both their current hp. In Los Lobos form Starrk has also 2 pistols and the abilities Enhanced Strength, Enhanced Cero Firing, Cero Metralleta, Wolves
Legendary Resistance(3/day): When Starrk fails a saving throw can choose to succeed it insted
Fly: Starrk can fly insted of walk
Master Swordsman: Starrk can make 3 attacks with his magic swords
Master Marksman(only in Los Lobos form): Starrk can make 4 attacks with his magic pistols
Cero: Starrk can target a creature within 30ft on a successful hit the target takes 8d6+18
Enhanced Strength(only in Los Lobos form): His AC is +2
Enhanced Cero Firing(only in Los Lobos form): A 30ft cone of ceros that do 8d6+18 lightning damage all creatures within must make on a Dexterity Saving Throw. They take half damage on a successful one.
Cero Metralleta(only in Los Lobos form): A 5ft*60ft line that does 8d6+18 lightning damage all creatures within must make a Dexterity Saving Throw. They take half damage on a successful one.
Wolves(only in LosLobos form): Starrk can summon 4 gray wolves. The wolves are controlled verbally by Starrk, and will chase down the enemy with the intent to cling via a bite. Upon biting the enemy(+10 to hit, 2d6+4) or getting close enough, the wolves erupt in explosions of varying size and power(Dexterity Saving Throw DC16, 10d6+15).
Action Melee Attack. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 4) lightning damage.
Action Ranged Attack. Ranged Weapon Attack: +14 to hit, range 15/60 ft., one target. Hit: 24 (4d8 + 4) lightning damage.
Awareness(1/round): If an attack is going to hit Starrk he can cast Teleport without using a Legendary Action
Starrk has 4 legendary actions
Legendary Cero(Cost 1 Action): Stark can make a cero attack
Teleport (Cost 2 Actions): Starrk can teleport anywhere instantly within 60ft and leaving an illusion of himself the location for one round
Greater Teleport (Cost 4 Actions): Starrk can teleport anywhere instantly within 60ft, make an attack with his weapons and go back to the starting point
Description
Starrk has blue-gray eyes and wavy, dark brown hair, which ends at the base of his neck, is always unkempt, and is parted down the middle. He has a faded goatee. He wears a white jacket outlined in black, though altered with the collar upturned. A black sash is worn in a manner similar to a matador around his waist and he wears white gloves
Starrk is a lazy and unenthusiastic man who spends much of his time asleep, and no one, except Lilynette Gingerbuck, his other half, appears to try and stop him from doing so. He is not particularly interested in whatever is going on around him, though he is observant and a capable analyst.
-
View User Profile
-
Send Message
Posted Dec 2, 2022very nice