Fair Combat. When challenged in a fair tavern duel. he will never kill.
Tavern Years. as a bonus action, you can increase your amour class is increase by +6 until your next turn.
Waves Fist. unarmed attack dealing 1 d6 +5 bludgeoning damage.
Waves Arch. Unarmed attack dealing 1 d4 bludgeoning damage, the opponents bouns attack is removed for their next turn.
Second Wave. As a bonus action, you attack your opponent for 1 d4 bludgeoning damage.
Waving Defence. When faced with an unarmed attack, Wave can roll a d20. If the roll is higher than the opponents armour class, the attack is blocked.
Mythic Action Name (Costs 3 saved Actions without breaking concentration). A fist that has seen its fair share of enemies. your opponent makes a strength save (D17). The target takes 2 d12 +8 bludgeoning damage and get's knocked 20 feet back. The damage is reduced to 1 d12 and is knocked 10 feet back.
Description
A man of average size and a charming smile. Travels from tavern to tavern seeking boxing fights. Blue hair and clothes with waves across his attire.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jun 29, 2020ThankYouKanyeVeryCool
- Donald Trump
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Posted Jun 29, 2020Sorry. First time creating a homebrew. His Movement speed is 30ft. Any tips for creating Homebrew stuff.
Cheers