Spider Climb. The thrall can supernaturally climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spellcasting. The thrall is capable of casting the following spell, requiring no material components:
1/day: darkness
Multiattack. The thrall makes two attacks.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 3) slashing damage. After a successful claw attack, it can use its bonus action to grapple the target with a contested strength check (escape DC 13).
Ranged Thrall
Shortbow. Ranged Weapon Attack: +6 to hit, ranged 60/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Brawler Thrall
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage.
Description
Peasants or unfortunate travelers that have been captured by vampires servants that have been turned into dominated minions that now protect their undead master. The vampiric master imbues these thrall with minimal supernatural abilities. This manifests in the spider climb ability and the flesh rending claws. These individuals are also able to cast the darkness spell once per day.
Previous Versions
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