Medium Humanoid, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 25 (4d8 + 5)
Speed 35 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +5, CON +3
Skills Acrobatics +5, Perception +3, Stealth +6
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spider Climb. The thrall can supernaturally climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting. The thrall is capable of casting the following spell, requiring no material components:

1/day: darkness

Actions

Multiattack. The thrall makes two attacks.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 3) slashing damage. After a successful claw attack, it can use its bonus action to grapple the target with a contested strength check (escape DC 13).

Ranged Thrall

Shortbow. Ranged Weapon Attack: +6 to hit, ranged 60/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Brawler Thrall

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage.

Description

Peasants or unfortunate travelers that have been captured by vampires servants that have been turned into dominated minions that now protect their undead master. The vampiric master imbues these thrall with minimal supernatural abilities. This manifests in the spider climb ability and the flesh rending claws. These individuals are also able to cast the darkness spell once per day. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2020 5:18:05 AM
1018
51
1
Coming Soon

Habitat: MountainUnderdarkUrban

tyheff96

Comments

Posts Quoted:
Reply
Clear All Quotes