Foresight. Corin is automatically first in initiative order
Fey Ancestry. The Corin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spellcasting. Corin is a 8th level spellcaster. Their spell casting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). They have following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost, fire bolt
1st level (4 slots): mage armour, shield, burning hands, magic missile
2nd level (3 slots): misty step, web, mirror image
3rd level (3 slots): lightning bolt, fear
4th level (2 slots): black tentacles
Corin can cast levitate (self only) once per L/R
Action Melee Attack. Staff Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) bludgeoning damage.
Shield
Opportunity Attack
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments