Hungering Curse. When the Wendigo is killed, the closest humanoid within 15 feet of it must succeed on a DC 14 Wisdom save or become cursed with a Wendigo Spirit. If there are multiple creatures in range, the DM chooses the target at random. The cursed creature has an insatiable hunger for humanoid flesh, especially the flesh of its own race. While cursed, the creature feels a constant hunger and must succeed on a DC 12 Wisdom saving throw anytime there is humanoid corpse within eyesight of it or spend its next turn consuming the flesh of the corpse. The cursed creature makes this save with disadvantage if the corpse is of the same race. A creature can repeat this save at the end of their subsequent turns. On success, the creature is immune o the effects of this curse for 1 hour.
If the creature consumes the flesh of more than 4 humanoid corpses while cursed it is transformed into a Wendigo. The curse can only be removed by the effect of a spell that removes the cursed status effect, such as Remove Curse. Once the cursed creature is transformed into a Wendigo, it's statistics are replaced with those of the Wendigo. The only way to reverse the effects of the transformation is a wish spell
Mimicry. The wendigo can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Starving Hunger. The Wendigo has advantage on Wisdom (Perception) checks or Intelligence (Investigation) checks to find humanoid creatures
Multiattack. The Wendigo makes two claw attacks
Accursed Claw. Melee Weapon Attack: +7to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) [slashing] damage and 7 (2d6) [necrotic] damage.
Consume Flesh. Melee Weapon Attack: +7to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) piercing damage. The target must make a Constitution saving throw (DC 14) or it takes an addition 9 (2d8) necrotic damage and it's hit point maximum is reduced by the same amount. The Wendigo regains hit points equal to the amount of necrotic damage dealt
Staggering Roar (Recharge 5-6). The wendigo emits a thundering roar. Each creature within 30 feet of the wendigo must succeed on a DC 14 Wisdom saving throw or take 14 (4d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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