Tiny Undead, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +10, INT +12, WIS +9
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages Common plus up to five other languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Tough Shell (3/Day). If Coconut Gary fails a saving throw, it can choose to succeed instead.

Consider the Coconut. If killed, Coconut Gary gains a new coconut body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within the nearest coconut to where he was killed.

Spellcasting. Coconut Gary is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, minor illusion

1st level (4 slots): [Tooltip Not Found], magic missile, shield, thunderwave

2nd level (3 slots): acid arrow, hangover, [Tooltip Not Found], mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (1 slot): power word kill

Spookynut. Coconut Gary has advantage on saving throws against any effect that turns undead.

Actions

Inebriating Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6) psychic damage. The target must succeed on a DC 14 Constitution saving throw or gain one level of drunkenness. 

Blowgun of Drunkenness. Ranged Spell Attack: allows you CG to castmagic missile darts at will. The target must succeed on a DC 14 Constitution saving throw or gain one level of drunkenness. 

Reactions

Upon Becoming Bloodied. Coconut Gary summons a Palm Treant from beneath the ground and rides it around casting spells. If a player wishes to grapple Coconut Gary, they must make an opposed grapple check on the treant and climb it with half speed until they reach him.

Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Hula Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or hula dance uncontrollably for 1 minute (10 rounds). The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Gary's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

A Lich’s Luau

Gary's sole purpose is to destroy Johnny Pineapples by besting him at his own game: Owning the greatest tiki bar in the world. 

Everything about Gary's lair reflects these intentions. It's full of kitsch, lava, and deadly tiki flair. 

When encountered in his lair, Coconut Gary has a challenge rating of 22 (41,000 XP).

Luau Actions

On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can’t use the same effect two rounds in a row:

  • Coconut Gary rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
  • Coconut Gary targets one creature it can see within 30 feet of it. A spectral Conga Line of skeletons appears and charges towards the creature, attempting to knock it into the lava. DEX Save DC 18 to jump out of the way or else it carries the player into the lava where it takes (4d10) fire damage every round it spends there. 
  • Coconut Gary yells "LIMBO!" and a blade moves across the entire lair 4 feet off the ground. DEX Save DC 16 to successfully limbo underneath it. On a fail, the creature takes (3d10) slashing damage.
BadgerTheDrunk

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