Web Walker. The Araneo ignores movement restrictions caused by webbing.
Pack Tactics. The Araneo has advantage on an attack roll against a creature if at least one of the Araneo's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, becoming unconscious on a failed save. The creature can repeat the saving throw at the start of each of its turns, on a success it wakes up.
Web (Recharge 4-6). Ranged Weapon Attack: +5 to hit, range 40/80 ft., one target. Hit: The target is restrained. As an action, the restrained target can make a DC 15 Strength check, bursting the webs on a success. The webbing can also be attacked and destroyed (AC 12; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
Araneo are large prehistoric spiders that love to attack in packs and swarm would-be cave dwellers.
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