Medium Humanoid (Dwarf, Goblinoid, Half-Orc, Human, Orc, Tiefling), Chaotic Evil
Armor Class 15 Studded Leather
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Thieves' Cant Common, Thieves' Cant, Native racial language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The wiseguy has advantage on an attack roll against a creature if at least one of the its allies is within 5 feet of the target and the ally isn't incapacitated.

Actions

Multiattack. The wiseguy makes two melee attacks per round, one with each weapon.  He may also throw the dagger for one of these attacks.  A ranged attack with the crossbow uses the entire action.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee/Thrown Weapon Attack: +4 to hit, reach 5 ft. thrown (20/60), one creature. Hit: 5 (1d6 + 2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

The "wiseguys", or cartel soldiers, are lowest-ranking members of the Cartel, the grunts of the organization, generally sticking their necks out in the hope of making a name for themselves by demonstrating their loyalty to the organization and boss and protecting the organization at all costs. Wiseguys are used to commit murder, beatings, torture, assassinations, bombing, arson, kidnapping, extortion, death threats, blackmailing, bribery, witness intimidation, jury intimidation, and extortion. They are the workers for the organization that work the streets making a lot of money and killing a lot of people for the bosses and the organization. 

Monster Tags: NPC

Habitat: Urban

rob88scps2

Comments

Posts Quoted:
Reply
Clear All Quotes