Armor Class
12
(commoner's clothing)
Hit Points
18
(2d12 + 2)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
18
(+4)
INT
10
(+0)
WIS
8
(-1)
CHA
17
(+3)
Saving Throws
DEX +5
Skills
Investigation +4, Performance +3, Persuasion +5, Sleight of Hand +3, Stealth +4
Damage Resistances
Psychic
Senses
Passive Perception 10
Languages
Common, Draconic Still learning
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Very Young. Angle is young and has a disadvantage against charisma saves. You do not add any proficiencies or charisma scores to charisma saving throws. She is also can easily be influenced by anything.
Super Nimble. Angle has an advantage against being grappled and can fit through any area that is for a creature up to a huge size.
Super Quick. Angle can dash as a bonus action once per turn
Actions
Dagger. +3 to modifier. Damage is 4 (1d4+1)
Description
Angle is a cute little kid. Only 6 at this time, but that will change.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/30/2020 4:23:49 PM
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3
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1
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1
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Coming Soon
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