Tiny Monstrosity, Unaligned
Armor Class 16 Natural Armor
Hit Points 300 (30d6 + 200)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws DEX +6, CON +6
Skills Acrobatics +8, Perception +5, Survival +5
Damage Resistances Bludgeoning, Cold, Poison, Thunder
Damage Immunities Force
Condition Immunities Charmed, Frightened, Grappled, Prone, Stunned
Senses Blindsight 60, Darkvision 60, Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Poison:Whenever you are bitten by a Death Bunny you must make a DC 20 Con save or be poisoned for one minute.
Natural Armor:The Bunny of Death has a natural armor equal to 10 + Constitution modifier + Dexterity Modifier.

Actions

Multiattack: The death Bunny makes 3 claw attacks and 1 bite. It can also use its Frightful presence.

Frightful Presence:All creatures within 60 feet of the bunny must make a DC 15 Wis save or be frightened of the bunny for 1 minute. If you suceed,you are immune to the frightful presence for 24 hours.

Bite:+10,5ft reach,Hit:(2d10+5)pierce plus (2d6)poison. Must succeed on DC 16 Strength or be knocked prone.

Claw:+10,melee attack,5ft reach. Hit:(2d8+5)slashing damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary actions   

The Death Bunny has 3 Legendary. These follow the rules of Legendary Actions.

         Claw:The Death Bunny uses Claw.

         Hop:The bunny moves 30ft.

         Decapitate(3 actions):The bunny makes one bite attack. If it rolls a natural 20 the target takes half their total health as damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Baby Bunny of Death(or Baby Death Bunny),is a ferocious beast. At first glance it looks like a simple Baby rabbit. But if you look more closely you will see its bloodstained fur and razor sharp teeth. The death bunny is one of the most dangerous creatures around and has slain many adventurers wit hits poison teeth and razor claws. Beware of this monstrosity,it could be the last beast you ever face.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

tidesinger

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