Tough Hide. When an attack against a cave troll with a slashing or piercing weapon fails, the weapon is damaged and has a -1 penalty to damage rolls. This effect may stack.
Sun Allergy. While direct sunlight shines on a troll it must make a DC 15 Constitution saving throw each round; on a failed save the troll is paralyzed, and becomes petrified at the beginning of the next round.
Great Warhammer.Melee Weapon Attack: +10 to hit, reach 10 ft., one target, heavy, large. Hit: 10 (1d10 + 6) bludgeoning damage.
Massive Shove.Grappling Attack: +10 vs creatures' Strength (Athletics) or Dexterity (Acrobatics), reach 10 ft., two adjacent creatures. Hit: creature knocked prone, pushed back 10 feet, and takes 12 (2d6 + 6) bludgeoning damage.
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