Armor Class
12
Hit Points
37
(5d10 + 10)
Speed
50 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +4, Stealth +5, Survival +5
Damage Resistances
Cold
Senses
Darkvision 30 ft., Passive Perception 14
Languages
Warg-language
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The warg has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or smell.
Pack Tactics. The warg has advantage on attack rolls if at least one of the wolf's allies are within 5 feet of the target and the ally is not incapacitated.
Actions
Bite.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and target must make a DC 13 Strength saving throw or be knocked prone.
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