Huge Monstrosity, Chaotic Evil
Armor Class 17 Natural
Hit Points 200 (17d12 + 90)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +10, CON +8
Condition Immunities Charmed, Frightened, Grappled, Prone, Restrained
Senses Tremorsense, Passive Perception 18
Languages Common, Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magical resistance: the creature has advantage on saving throws against spells.

Crystal explosion: when the creature hits 0 hp the crystal will explode in a 15 ft radius centered on the creature dealing (8d6) force damage. Targets must make a DC 17 dex save to halve the damage

Actions

Chaos Blast. The creature shoots out red energy from it's extended hand hitting creatures in a 15 ft cone.  Creatures affected will make a DEX save of 17 on a successful save the damage is halved. (10d8)  Each creature must then make a DC 11 CON save or become corrupted as well. The creature must recharge this by rolling a 5 or 6 on a d6

Crystal Slam. the creature makes a melee attack Range: 5 ft, hit + 4 (2d10+ 6) bludgeoning

Multi-attack: The creature can make 2 attacks with it's crystal Slam

Throw: the Creature can make a grapple attack and use it the then throw the grappled creature 60ft if the creature hits an object the creature takes 5d8 damage the creature must make a DEX save DC 17 to not fall prone

Reactions

Crystal Carapace. The creature can move crystals in it's skin to block attacks +5 to AC until it's next turn. must be activated prior to knowing if attack hits or misses

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

What was a humanoid before has been corrupted into an unrecognizable crystal giant this is the next stage after the corrupted One.

Lair and Lair Actions

 

 

Ashur82896

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