Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will: druidcraft
1/day each: barkskin, pass without trace, shillelagh
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) necrotic damage and DC12 Constitution saving throw or become poisoned for two rounds
Sweet Smell of Decay. The dryad targets one humanoid or beast that she can see within 10 feet of her, releasing pheromones. If the target can smell, it must succeed on a DC 14 Wisdom saving throw or be magically charmed and take 2 necrotic damage per round (the target's lungs itch and burn terribly).
The charmed creature regards the dryad as a trusted friend to be heeded and protected. After 5 rounds, or if the target is harmed, it can repeat the saving throw to end the effect on itself. Otherwise, the effect lasts 10 rounds in total.
Comments