Medium swarm of Medium undead, Chaotic Evil
Armor Class 6 Natural amour
Hit Points 16 (3d8 + 9)
Speed 20 ft., swim 7 ft.
STR
13 (+1)
DEX
4 (-3)
CON
7 (-2)
INT
1 (-5)
WIS
1 (-5)
CHA
5 (-3)
Saving Throws STR +3
Damage Vulnerabilities Bludgeoning, Slashing
Damage Immunities Acid, Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 8
Languages Common understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Acid zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Acid zombie drops to 2 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Acid Bite. Melee Weapon attack: +3 to hit, reach 1ft, one target. Hit: 4 (1d6 + !) acid attack

Acid slash. Melee Weapon attack: +3 to hit, reach 3ft, one target. Hit: 4 (1d6 + 1) acid attack

Acid Splash. Ranged melee attack: +4 to hit, reach 6 ft., two targets. Hit: 4 (1d6 + 1)      acid damage. 

Description

Acid zombies move with a jerky, slimy movement. Acid zombies are constantly vomiting acid or leaving trails of acid behind them. Acid zombies will attack any creature that does not belong to the swamp. Most acid zombies have acid flowing down their heads or heart.  Acid zombies are different from normal zombies  they are hard to control because they need specific due to the fact that they are bond to swamps even after a Acid dragon dies.

Habitat: Swamp

rmarshy

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