Attention soldier!. as a action you allow 2 people in 60ft to spend no more the 4 hit die
forward! as a bonus action you can have allies in 60ft move there speed on your turn
Damned mage! as a bonus action you can help a caster over come resistance.
Aura
Hardy Soldiers The marshal's allies gain damage reduction 3 based on charisma
Motivate Care Bonus to Armor Class+3
Head first charge. the giff can try to knock a creature over; if the giff moves 20 ft in a straight line that ends within 5ft of a large or smaller creature must make a dc 18 strength save or take 3d6 and be knocked prone
2 attacks any combination.
+1 Frost brand saber. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) +1d6 cold slashing damage. or 10 (1d10+5) with 2 hands
Combat knife. Melee Weapon Attack: +9 to hit, reach 5ft one target. hit 6 (1d4+4) piercing
+1 Rifle 5 shot. Ranged Weapon Attack: +8 to hit, range 80/240 ft., one target. Hit: 10 (2d10 + 4) piercing damage. Grape shot 20ft cone 4d6+4 piercing. Adimantine Armor piercing 4d10+8 40/120 line all in it
+1 Rivolver 6 shot . Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 12 (2d8 + 4) piercing damage
fragmentation granade 60ft each creature in 20 ft make a dc 15 dex save taking 25 (5d8) piercing damage on a fail half on a save. 10
smoke granade 60ft heavily obscured area in 20ft
duck and cover. add charisma bonus to a single roll to save
Lair and Lair Actions
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