Medium Fiend, Lawful Evil
Armor Class 18
Hit Points 243 (18d10 + 144)
Speed 30 ft.
STR
20 (+5)
DEX
26 (+8)
CON
16 (+3)
INT
22 (+6)
WIS
22 (+6)
CHA
28 (+9)
Saving Throws DEX +14, CON +9, CHA +15
Skills Deception +12, Persuasion +12
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Devil’s Tongue. Conquest has advantage on Charisma (deception) and Charisma (persuasion) checks.

Enchanting Arrows. All of Conquest’s attacks are magical. When Conquest hits a creature with an attack made from his longbow, the target must make a DC 15 Wisdom saving throw. On a failed save, the creature must roll 1d6 and is subject to the following effects until Conquest’s next turn:

  • 1/2: The creature is charmed.
  • 3/4: The creature is frightened.
  • 5/6: The creature is paralyzed.

Magic Resistance. Conquest has advantage on saving throws against spells and other magical effects.

Overlord. For every ally within 30ft of Conquest, he gains a +1 bonus to all damage rolls, with a maximum of +10. This includes his horse, Glory.

Actions

Multiattack. Conquest makes two longbow attacks.

Longbow. Rangel Weapon Attack: +15 to hit, range 120/600 ft., 1 target. Hit: 22 (4d6 + 8) piercing damage.

Summon Minion (3/Day). Calling a minion from the depths of hell, Conquest summons a Breaded Devil to any open square within 30 feet of him.

Reactions

Subjugation. When Conquest is the target of a melee attack, he can force the attacker to make a DC 18 Wisdom saving throw. On a failed save, the attack automatically fails and the attacker must end their turn.

Legendary Actions

Conquest can take 3 legendary actions, choosing from the options below.  Only one legendary action can be taken at a time and only at the end of another creature’s turn.  Conquest regains any spent legendary actions at the start of his turn.

Longbow. Conquest makes an attack with his longbow.

Quick Retreat. Glory can move up to his movement speed.

Trample Underfoot (Cost 2 Actions). Conquest imposes his will upon his foes and forces them to bow before him. All enemies within 30 feet must succeed on a DC 18 Wisdom saving throw or be forced prone.

SpeicalOlympian

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