Underground Charge. If the black diablos moves at least 20 feet straight toward a creature while underground, it can then make a horn attack as a bonus action.
Brute. A melee weapon deals one extra die of its damage when the black diablos hits with it (included in the attack).
Legendary Resistance (3/Day). If the black diablos fails a saving throw, it can choose to succeed instead.
Irritable. The black diablos will be hostile to all non-herbivores within 60 ft. and will engage them upon being spotted. Typically resulting in lower challenge rank monsters fleeing from the area upon seeing the black diablos.
Acute Hearing. This creature has advantage on checks involving hearing, and is stunned until after it's next turn if deafened up to two times per long rest.
Multiattack. The black diablos makes two attacks: one with its horn and one with its tail.
Horn. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 31 (4d10 + 9) piercing damage.
Tail. Melee Weapon Attack. +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.
Stampede. Melee Weapon Attack: +13 to hit, moves the black diablos in a 25 ft. straight line hitting all targets, Hit: 33 (8d6+5) bludgeoning damage, targets make a DC 19 Strength or Dexterity saving throw or are knocked prone, on a successful save the target takes half damage and is not knocked prone. Only usable if the black diablos has 25 ft. of speed left to move this turn.
Violent Roar (Recharge 5-6). The black diablos roars loudly in a 15-foot radius around them. Each creature in the area must make a DC 23 Constitution saving throw, taking 45 (10d8) thunder damage and be deafened for 1 minute on a failed saving throw or half as much damage and is not deafened on a successful one.
The diablos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The diablos regains spent legendary actions at the start of its turn.
Dig. The diablos burrows underground and moves up to half its burrow speed.
Attack. The diablos makes a horn or tail attack.
Quake (Costs 2 Actions). The diablos strikes the ground with its maul like tail, triggering a tremor. All creatures on the ground within 60 feet of the diablos must succeed on a DC 20 Strength saving throw or be knocked prone.
Description
Diablos are large, bipedal wyverns with powerful armor plating covering much of their body. Their most noteworthy feature is a pair of massive, solid horns above their eyes. Diablos also possess a pair of tusk-like fangs and a large, spiny neck frill. Their tail ends with a heavy, studded club that can be used to ward off attackers. Diablos stand on a pair of stocky, wide-set legs and possess a broad upper body complete with thick, muscular wings.
Diablos have the ability to burrow into the earth and travel underground, employing this tactic to surprise unsuspecting targets or slip away from a dangerous encounter. In addition, they are capable of producing a powerful roar that will stun most aggressors. Using their powerful legs in tandem with their heavy upper body and head, Diablos can run at high speeds to charge attackers with their horns, using the powerful momentum to maximize the potential for damage.
Diablos are herbivores, known to feed on the plentiful cacti of the desert. Despite this however, they are wildly aggressive and will pursue anything which enters their territory. Diablos are known to use their horns as weapons against attackers, but will also use them in bouts against other Diablos in battles for territory or mating rights. Diablos typically avoid flight for the purpose of transportation, as a disproportionately high mass prevents them from effectively flying for long periods of time. Instead, Diablos will use their wings to free themselves when trapped in the sand.
The designation as a subspecies is somewhat of a misnomer, as Black Diablos are simply female Diablos in heat. Their shell turns black during mating season to warn other monsters of their heightened aggression and hostility. It is not possible for a Black Diablos to be male.
Black Diablos behave like a normal Diablos while fighting. She is a highly territorial wyvern, and will attack members of their own species if they enter her territory, and they will also attack other monsters like the Tigrex should they approach.
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