Pounce. If the raptor moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the raptor can make one bite attack against it as a bonus action.
Menace. If the raptor is engaged in melee combat with only one creature attacks made against it are made at a disadvantage.
Whirl of Blades. At the end of the raptors turn, if there are two or more hostile creatures within 10 ft. of the raptor, it can use its bonus action to force one of the creatures to make a DC 15 Dexterity saving throw. On a failure the raptor deals 16 (3d10) necrotic damage to the creature.
Multiattack. The raptor makes three attacks: two with its claws, and one with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft, one target. Hit: 15 (2d10 +4) slashing damage.
Nightmare Wail. The raptor lets out a horrifying cry. Each of the raptors allies within 60 ft. each make their attacks with advantage until the raptors next turn.
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