Armor Class
18
chainmail + shield
Hit Points
50
(6d10 + 6)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
13
(+1)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +7, CON +4
Condition Immunities
Charmed
Senses
Passive Perception 14
Languages
Common
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Rage. The warrior enters a range and gains Advantage on melee attacks and a -1 AC.
Danger Sense. The warrior has Advantage on Dexterity saving throws while not blinded, deafened, or incapacitated.
Divine Fury. The first creature attacked on any round take 6 (1d6+3) radiant damage.
Actions
Melee Attack. The warrior has two melee attacks per turn.
Warhammer Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage.
Shortsword Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage.
Comments