Medium Humanoid, Any Chaotic Alignment
Armor Class 18 chainmail + shield
Hit Points 50 (6d10 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7, CON +4
Condition Immunities Charmed
Senses Passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Rage. The warrior enters a range and gains Advantage on melee attacks and a -1 AC.

Danger Sense. The warrior has Advantage on Dexterity saving throws while not blinded, deafened, or incapacitated.

Divine Fury. The first creature attacked on any round take 6 (1d6+3) radiant damage.

Actions

Melee Attack. The warrior has two melee attacks per turn.

Warhammer Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage. 

Shortsword Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage. 

Master_of_Nothing

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