Large Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 126 (11d12 + 55)
Speed 50 ft.
STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
8 (-1)
CHA
15 (+2)
Senses Darkvision 60ft, Passive Perception 10
Languages none
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Siege Monster. The carnyataurus deals double damage to objects and structures with its headbutt.
Playful. The carnyataurus may make opportunity attacks against any creature within its reach that either stands up from prone or moves while prone. If it hits with this opportunity attack the targets movement becomes zero until their next turn.
Kawaii Desu. The carnyataurus' appearance is so disarmingly cute that any attack made against it before it has taken it's turn in combat is at disadvantage. 

Actions

Headbutt. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d8 + 7) bludgeoning damage. If it hits a medium or smaller creature, the creature must succeed on a DC 15 Strength saving throw or be knocked prone.
Om Nom Nom. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: 29 (3d10 + 7) piercing damage.
Glomp. As an action the carnyataurus can move up to its movement in a straight line. The carnyataurus makes a headbutt attack against each creature in the line. If the target is knocked prone, the carnyataurus may continue it’s movement along the line and the creature takes an additional 2d6+7 bludgeoning damage as it gets trampled.
OwO What's This???. As an action the carnyataurus can make 2 bite attacks against a prone creature.

Monster Tags: Misc CreatureDinosaur

Babylon

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