Medium Humanoid (Warforged), Lawful Evil
Armor Class 14 Chain mail
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
11 (+0)
WIS
15 (+2)
CHA
12 (+1)
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Warforged resilience. The Warforged has advantage of saving throws against being poisoned and is immune to disease. Magic can not put it to sleep

Integrated protection. The Warforged has a +1 to Armor class.

Actions

Armflail. Melee Weapon Attack: +4 to hit, reach 5ft.,  1 target. Hit: 6 (1d8+2) bludgeoning damage.

Flamethrower (Recharge 5-6). The Warforged expels a jet of flame from its left arm in a 10ft cone. Each creature in the cone must make a DC 12 saving throw, taking 14 (4d6) damage on a failed saving throw, or half as much damage on a successful one.

Description

A large, sturdy looking Warforged, built out of baobab wood, steel and a strange fire resistant varnish covering it, it is powered by both magic and fire akin to the magical fire created by spells. It was designed to take a lot of blows and eliminate all nearby enemies while standing its ground and being a sentry, and it was the finished product of years of research and designing by the nefarious mindflayer x’endrik for his cunning plots.

Habitat: Urban

BorisBigshoe

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