Warforged resilience. The Warforged has advantage of saving throws against being poisoned and is immune to disease. Magic can not put it to sleep
Integrated protection. The Warforged has a +1 to Armor class.
Armflail. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 6 (1d8+2) bludgeoning damage.
Flamethrower (Recharge 5-6). The Warforged expels a jet of flame from its left arm in a 10ft cone. Each creature in the cone must make a DC 12 saving throw, taking 14 (4d6) damage on a failed saving throw, or half as much damage on a successful one.
Description
A large, sturdy looking Warforged, built out of baobab wood, steel and a strange fire resistant varnish covering it, it is powered by both magic and fire akin to the magical fire created by spells. It was designed to take a lot of blows and eliminate all nearby enemies while standing its ground and being a sentry, and it was the finished product of years of research and designing by the nefarious mindflayer x’endrik for his cunning plots.
Comments