Immutable Form: The Tank is immune to any kind of effect that alter its form.
Heavy Body: The tank has advantage on CON saving throw but disadvantage against DEX saving throws
Magic Resistance: The crew cannot be hit by any spell of any kind. (Unless seen)
Magical Sensor: The tank crew automatically notices if there is anyone or anything near the tank within a 10ft radius
Component Targets
The following components can be hit by an attack:
Frontal Cannon: AC 15, 30 HP
Top Cannon: AC 16, 28 HP
Steam pipes: AC 12, 35 HP
Treads: AC 21, 20 HP
Frontal Cannon gone = No more attacks from that weapon, same implies for the top cannon
Steam Pipes gone = no more smoke cloud actions
Treads gone = half movement speed, no movements speed if both are gone.
The tank can make 2 actions
Ram
3d8+3 bludgeoning damage +1 to hit, has to move 20ft to do the attack.
Frontal Cannon
Target must make a DEX saving throw or take 2d12 fire damage or half as much on a save. 50-200 ft range
Smoke Screen
It creates a 20ft smoke screen starting from its middle point, any attacks have disadvantage against the tank. heavy wind will get rid of the screen in 1 round, while a breeze will get ride of it in 4 rounds.
Top Cannon
3d6 fire damage +4 to hit, 120ft range
Rifle Fire
One of the crew members can reveal itself from the top hatch to fire at targets with its rifle
2d6+4 piercing damage, +8 to hit, 100ft range.
Description
A large tank with a curved ram on the front. it moves on treads almost covered by its large black and white armored body.
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Posted Jul 1, 2020Note its a light steam tank from my home brew Black Star orginization, not Black Starlight Steam Tank