Destructive Aura. The avatar emits a flickering aura of lightning, dealing 3 lightning damage to each creature that ends its turn within 5 feet of the avatar's space.
Godlike Energy. If the Avatar dies, storm clouds funnel into it and it explodes, releasing a powerful burst of energy. All creatures within 30 feet of the Avatar when it dies must make a 15 Dexterity saving throw take 16 (3d10) lightning damage, or half as much on a failed save. The Avatar's form disintegrates when it dies, leaving only its Lightning Helm and Storm Shield behind, as well as a glowing blue orb, which contains its essence of Talos.
Multiattack. The Avatar makes two attacks with its shield.
Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage.
Lightning Gaze. (Recharge 5-6) The Avatar uses its magic-infused helm as a spellcasting focus to cast lightning bolt.
Reaction Name. Enter the description for your action.
The Avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Avatar regains spent legendary actions at the start of its turn.
Storm Shield. The Avatar makes a Shield attack.
Storm Intensify. The storm around the peak intensifies, and every creature within the storm (excluding the Avatar) must make a DC 13 Dexterity saving throw or fall prone, slipping on the now-soaked rock. This effect lasts for one round.
Condense Storm. (2/Day) The Avatar casts storm sphere.
Description
The Avatar of Talos is a powerful suit of armor that has had a sliver of Talos's energy funneled into it, giving it extreme power and control of storms. It has the ability, using a magic item which is then consumed, to summon devastating storms to destroy Sword Coast. It wields its deadly Lightning Helm and Storm Shield. The glowing blue orb in its center is its Essence of Talos, which gives it its power and magic.
Lair and Lair Actions
The Avatar of Talos resides on the peak of Mount Speartop, using its magic helm to call down the power of Talos in the form of devastating storms. The peak has been repurposed as a sort of altar to more effectively channel the storm's god's power. Large pointed stones rise up from the ground in a circle around the pedestal upon which the Avatar stands.
Lair Actions
On initiative count 20 (losing initiative ties), the Avatar takes a lair action to cause one of the following effects; the Avatar can’t use the same effect two rounds in a row:
- Stone tendrils erupt from the ground, attempting to restrain all hostile creatures. Each hostile creature must make a DC 15 Strength (Athletics) check or be restrained. The creature can repeat the save at the beginning of each of its turns, ending the effect on itself on a success. The tendrils stay for a round, sinking back into the ground on next initiative count 20. Any creature restrained by the tendrils when they sink back into the ground is freed. While the tendrils are active, the ground becomes difficult terrain for every creature except the Avatar.
- Thick, nonmagical fog descends down in a 100-foot radius around the Avatar. The fog parts in a 5-foot radius around the Avatar. Creatures in the area of the mist have disadvantage on attack rolls, ability checks, and saving throws that rely on sight. A gust of wind spell or similar magic can dispel the fog.
Regional Effects
The region containing the Avatar’s lair is affected by the powerful storm aura it creates, which creates one or more of the following effects:
- The area within a mile radius of Speartop Mountain is perpetually stormy, with flashes of lightning and pouring rain nonstop.
- Boars congregate in unusually large numbers around the base of Speartop Mountains, and they are even more hostile and ornery than normal, and prone to attacking anything they see.
If the Avatar dies, the storm clouds surrounding the peak funnel into the Avatar's dying form and, with a massive lightning strike and earsplitting thunderclap, the Avatar explodes in a massive flash of energy, leaving a perfectly clear sky for miles around. The boars gradually lose their hostility and disperse over the course of 1d4 days.
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