Large Ooze, Unaligned
Armor Class 8 Natural Armor
Hit Points 136 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid, Cold, Fire, Lightning, Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it appears as a swirling pool of colors and smells of sulfur. 

Dangerous Composition. When a melee attack within 5 feet is made against the ooze is made, or if the attack requires the character to touch the ooze, roll a d6 and one of the following effects takes place:

1: The target takes 1d4 fire damage.
2: The target takes 1d4 acid damage.
3: The target takes 1d4 lightning damage.
4: The target takes 1d4 poison damage.
5: The target takes 1d4 cold damage.
6: The target takes no damage but if the target is using a nonmagical weapon, its weapon is partly corroded and takes a permanent and cumulative −1 penalty to the damage modifier it offers. The weapon is destroyed if the penalty reduces it to +0.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage plus damage based on a roll on a d6 (see table below).

 1: The target takes an additional 1d6 fire damage.
2: The target takes an additional 1d6 acid damage.
3: The target takes an additional 1d6 lightning damage.
4: The target takes an additional 1d6 poison damage.
5: The target takes an additional 1d6 cold damage.
6: The target takes no additional damage but if the target is wearing nonmagical armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

 

 

Description

The ooze appears to be made up or a conglomerate of various elemental potions and elixirs it has absorbed over time. They have altered it's characteristics so that it has inherited all of the abilities of the magic potions it has consumed.

 

Habitat: Underdark

Th3_Kn33

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