Armor Class
14
Hit Points
120
(12d10 + 3)
Speed
30 ft., Walk 20 ft.
STR
20
(+5)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +8
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision, Passive Perception 12
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Armored Body: Once this creature loses half its health it loses resistance to piercing, bludgeoning, and slashing
Electric Body: If this creature takes 40 or more lightning damage in one turn it is stunned
Actions
Multi-attack: The Snapmaw makes a bite attack and a slam attack
Bite: Melee weapon attack one target range 5 ft. +5 to hit. Hit 3d8+6 piercing damage
Slam: Melee weapon attack one target 10 ft. +5 to hit. Hit 2d6+6 bludgeoning damage
Frost Blast: Ranged weapon attack 15ft. sphere. DC 15 dex save on a fail target takes 4d10 cold damage or half as much on a successful save
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