Large Construct, Neutral
Armor Class 14
Hit Points 120 (12d10 + 3)
Speed 30 ft., Walk 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Armored Body: Once this creature loses half its health it loses resistance to piercing, bludgeoning, and slashing

Electric Body: If this creature takes 40 or more lightning damage in one turn it is stunned

Actions

 

Multi-attack: The Snapmaw makes a bite attack and a slam attack

Bite: Melee weapon attack one target range 5 ft. +5 to hit. Hit 3d8+6 piercing damage

Slam: Melee weapon attack one target 10 ft. +5 to hit. Hit 2d6+6 bludgeoning damage

Frost Blast: Ranged weapon attack 15ft. sphere. DC 15 dex save on a fail target takes 4d10 cold damage or half as much on a successful save

Monster Tags: construct

Th3madhadder

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