Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws CON +5, CHA +9
Skills Arcana +7, History +7
Senses Passive Perception 12
Languages Any two languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting. The sorcerer is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The sorcerer knows the following sorcerer spells:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking graspminor illusion

1st level (4 slots): chaos bolt, mage armor*, shield

2nd level (3 slots): mirror image, misty step

3rd level (3 slots): counterspell, blink

4th level (3 slots): dimension door, charm monster

5th level (3 slots): cone of coldsynaptic static

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): Power word stun

9th level (1 slot): time stop

*the sorcerer casts this on itself before combat

Sorcery Points. The sorcerer has 18 sorcery points. It can spend 1 or more sorcery points to gain one of the following benefits:

Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the sorcerer can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.

Subtle Spell: When the sorcerer casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Quickened Spell: When it casts a spell that has a casting time of 1 action, the sorcerer it can spend 1 sorcery point to change the casting time to 1 bonus action for that casting.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

Bruce_K_Logan

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