Small Fey, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 12 (3d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
13 (+1)
CHA
2 (-4)
Skills Acrobatics +5, Perception +6, Stealth +4, Survival +6
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Acid, Necrotic, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Unknown Can see between the 'Fog', Passive Perception 14
Languages Common (Can reproduce but not talk), Undercommon (Gremlin Slang) --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sharp Hearing. The Gremlin has advantage on Wisdom (Perception) checks when hearing steps.
Group Rampage. The Gremlin rolls [roll]1d4[/roll] as attack bonus if at least two of the Gremlin's allies are within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
Fog Eater. While in the 'Fog', can recover [roll]1d4[/roll] Hit Points with one complete action.

Description

 

 

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdark

ErickEtchebeur

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