Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (fur/hide armor)
Hit Points 20 (2d8 + 8)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2, Performance +2
Damage Vulnerabilities Force
Damage Resistances Fire
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc, Primordial Ghian (dialect of the para elemental plane of ice)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the chillbone orc can move up to its speed toward a hostile creature that it can see.

Actions

Ice Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  1d8 + 3 bludgeoning damage.

Ice Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1d4 + 3 piercing damage and 1d4 cold damage.

Reactions

Slip. As a reaction a Chillbone Orc can choose to halve an attack’s damage against it. It can only use this ability once per turn.

Description

Chillbone Orcs are followers of the Countess of Ice. Standing with stooped postures, heavily furred faces faces, pale white skin, and prominent tusks extending 1 - 4 feet that resemble a mammoth. They gather in the coldest of places and worship their ancient patron by slaying any creatures that stand against her.

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2020 5:19:30 AM
24
3
1
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7/2/2020 5:20:15 AM
22
1
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Coming Soon

Monster Tags: Orc

Habitat: ArcticMountain

LEFtino

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