Aggressive. As a bonus action, the chillbone orc can move up to its speed toward a hostile creature that it can see.
Ice Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 bludgeoning damage.
Ice Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1d4 + 3 piercing damage and 1d4 cold damage.
Slip. As a reaction a Chillbone Orc can choose to halve an attack’s damage against it. It can only use this ability once per turn.
Description
Chillbone Orcs are followers of the Countess of Ice. Standing with stooped postures, heavily furred faces faces, pale white skin, and prominent tusks extending 1 - 4 feet that resemble a mammoth. They gather in the coldest of places and worship their ancient patron by slaying any creatures that stand against her.
Previous Versions
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7/2/2020 5:20:15 AM
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