Armor Class
10
Hit Points
11
(3d6)
Speed
10 ft.
STR
1
(-5)
DEX
10
(+0)
CON
10
(+0)
INT
2
(-4)
WIS
2
(-4)
CHA
1
(-5)
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
False Appearance. When not moving the acid sprout is indistinguishable from a bundle of tulips.
Actions
Acid Puff. The acid sprout launches a thin mist of acid in a 15-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Reactions
Acid Defense (Recharge 5-6). After the acid sprout takes damage a cloud of acid disperses in a 15-foot sphere centered on the sprout. Each creature in that area must make a DC 10 Dexterity saving throw, taking 4 (1d6) acid damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save the effected creature takes 3 (1d4) acid damage at the start of each of their turns for 1d4 turns.
Comments