Medium Humanoid (Any Race), Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 35 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws WIS +3
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed; frightened; or intimidated 

Stick of cinnamon: the cultist Carry around a strange hallucinogenic sticks in their inventory. If an opponent is making a melee attack against them they have to make a wisdom saving throw (15) or will be under the affects of the hallucination, making them see double of every opponent. While they’re under this affect they have disadvantage against the cultists, they can make a saving throw at the beginning of each turn. 

Actions

Battleaxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d8 +4) slashing damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices, but the cultists of the twigs don’t hide their loyalty, they are close to acolytes due to the strange material they carry around with them.

Monster Tags: NPC

Habitat: Forest

Hiraeth101

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