Medium Aberration, Neutral Evil
Armor Class 8 Natural Armor
Hit Points 16 (3d8 + 4)
Speed 10 ft.
STR
10 (+0)
DEX
7 (-2)
CON
14 (+2)
INT
2 (-4)
WIS
1 (-5)
CHA
3 (-4)
Saving Throws CON +4
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 30 ft., Passive Perception 2
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Death's Grip. When an Abhorror attacks anything living, the defender must make a DC 10 Constitution save or be reduced to 1 hit point.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (3d4 + 2) Slashing damage. 

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d10) Piercing damage and 5 (1d10) Necrotic damage.

Description

Abhorrors are minions of Hakrova, the Abhorrent King. They come to his aid in battle, and are found all over Hell and very rarely in really deep caves or dungeons.

Monster Tags: abberation

Habitat: Underdark

mpruitt085

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