Armor Class
8
Natural Armor
Hit Points
16
(3d8 + 4)
Speed
10 ft.
STR
10
(+0)
DEX
7
(-2)
CON
14
(+2)
INT
2
(-4)
WIS
1
(-5)
CHA
3
(-4)
Saving Throws
CON +4
Damage Vulnerabilities
Radiant
Damage Resistances
Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Blindsight 30 ft., Passive Perception 2
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Death's Grip. When an Abhorror attacks anything living, the defender must make a DC 10 Constitution save or be reduced to 1 hit point.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (3d4 + 2) Slashing damage.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d10) Piercing damage and 5 (1d10) Necrotic damage.
Description
Abhorrors are minions of Hakrova, the Abhorrent King. They come to his aid in battle, and are found all over Hell and very rarely in really deep caves or dungeons.
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