Large unknown, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 70 (10d10 + 20)
Speed 75 ft.
STR
23 (+6)
DEX
12 (+1)
CON
25 (+7)
INT
3 (-4)
WIS
1 (-5)
CHA
7 (-2)
Saving Throws STR +11, CON +12
Skills Intimidation +15, Perception +7
Damage Vulnerabilities Acid, Cold, Lightning
Damage Resistances Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. A Corrupt Guardian is immune to anything that would change its form.

Actions

Corrupt. The Corrupt Guardian Fires a purple beam out of its forehead. Make a normal attack roll at a -3 penalty. If the beam hits a sentient creature, that creature must make a DC 10 Constitution save or be corrupted. The stats of a corrupted creature stay the same except for these changes:

Alignment changes to Chaotic Evil.

Strength gets a +3 bonus.

Intelligence changes to 3.

Wisdom changes to 1.

Charisma gets a -3 penalty.

Hit Points double.

AC goes up by 2.

Immunity to being Charmed and Frightened.

This action does count as changing the form of a creature, for corrupted creatures grow purple metal out of certain places.

Corrupt Spear. Melee Weapon Attack: +6 to hit, reach 30 ft., 1 target. Hit: 25 (5d8 + 5) Piercing damage. 

Description

Guardians used to protect the ancient city of Darkreach, until Veru the Corrupter came and used his magic to corrupt everything in sight, whether it be people, monsters, or sentient machines. Guardians were 30-foot tall automatons that guarded the city from enemy armies. Corrupted Guardians have purple sections, and can shoot a Corruption Beam from their foreheads.

Habitat: Urban

mpruitt085

Comments

Posts Quoted:
Reply
Clear All Quotes