Gargantuan unknown, Chaotic Evil
Armor Class 25 Natural Armor
Hit Points 300 (20d12 + 10)
Speed 50 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +14, CON +19
Skills Insight +30, Intimidation +30, Perception +30
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Senses Darkvision, Truesight, Passive Perception 30
Languages All All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Atea is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 25, +10 to hit with spell attacks). Atea has following Wizard] spells prepared:
Cantrips (at will):Bless, Fire bolt, Minor Illusion
1st level (8 slots): Absorb Elements, Cause Fear, Charm Person

2 level (8 slots.) Darkness, Crown of Madness, Misty Step, Scorching Ray.

3 level (6 slots) Dispel Magic, Erupting Earth, Fireball, Vampire touch.

4 level (6 slots) Banishment, Blight, Wall of Fire, Polymorph, 

5th level (5 slots.) Dominate Person, Negative Energy Flood, Steel Wind strike, Far Step.

6th level (4 slots) Chain lightening, Circle of Death, Disintegrate.

7th Level (3 slots) Finger of Death, Power word pain, Plane Shift

8th level (2 slots.) Feebleminded, Abi-Dalzim's Horrid Wilting

9th level (1 slot.) Time Stop, Power word kill.

Actions

Action Name. Enter the description for your action. Makes 4 attacks all melee.

Action Melee Attack. Melee Weapon Attack: +20 to hit, reach 10 ft., 1 target. Hit:  (5d10 + 5) Bludgeoning damage. 

Action Ranged Attack. RangedWeapon Attack: +20 to hit, range 200/1000ft., 3 target. Hit: (10d6 + 5) lighting damage.

Reactions

Reaction Name. Enter the description for your action.

Mighty Retribution. When Hit the creature makes an attack with any spell or legendary action it chooses. 

Magical immunity. Atea can choose to be immune to any spell cast on them. However she can't decide to be immune to a divine intervention or a spell cast from wish. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). 5 Legendary Actions

Earthquake (Costs 5 Recharge on 5-6)

All creatures in an area of 200 feet within a place Atea can see must succeed on a dexterity saving throw of 25 or take 20d10 Bludgeoning damage. On a failed save of 10 or more the creature falls into a fissure and takes another 10d6 piercing damage and is considered immobile and prone.

Hailstorm of Arrows. (Costs 3)

A hail of arrows appears above an area of 30 by 30. All creatures must succeed a dex save of 25 or take 10d6 piercing. 

Cloud of Darkness. (Cost 4)

A cloud of darkness falls in a circle around Atea concealing her from all vision. All attacks against Atea have disadvantage and all those attempting to hit her must make a wisdom save of 25 or forfeit their attack while In the cloud which lasts until two rounds of combat have passed. All creatures can attempt to end this affect as an action on their turn. 

Army of Darkness (Cost 5. Recharge 5-6)

Atea summons 10 wraiths to fight with her. Each wraith has 50 hit points and is immune to all nomagical damage. They are immune to Physic and necrotic damage but vulnerable to radiant. 

Attack +8 siphon energy. Upon hit the wraith does 4d6 necrotic damage and takes half to restore health. 

 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Merlinandthestone

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