Single-minded. The Bodyguard has advantage on saving throws against being frightened or charmed.
Protector. While the bodyguard is wielding a shield any ally within 5ft of the bodyguard gains a +2 bonus to their ac. Additionally when one ally within 5ft is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail. If the bodyguard is hit by the same effect the bodyguard automatically fails their dexterity saving throw.
Vigilant. The bodyguard has expertise in perception, adds 5 to all initiative rolls and cannot be surprised.
Hand-Axe Training. The bodyguard can make a bonus action melee or ranged attack with their hand-axe at the end of their turn if they haven't used any other weapon.
Multiattack. The bodyguard makes two melee attacks or two ranged attacks.
Pointy Battle-Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage plus 4 (1d4+3) piercing damage, or 9 (1d10 + 3) slashing damage plus 7 (1d6+3) piercing damage if used with two hands.
Sand-Axe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 10/40 ft., one target. Hit: 5 (1d6 + 3) piercing damage. On a hit the target must make a dc 13 constitution saving throw where on a failure they are blinded for 1d4 rounds and on a success nothing happens. A target cannot be affected by this again after making the saving throw regardless of if it was a success or a failure.
Human Shield. If an ally, within 5ft of the Bodyguard, is the target of a melee or ranged attack then the Heartless Bodyguard can use their reaction to force the attack to target them instead.
Description
The Bodyguard guards a person. They live in the moment and are not trained to do anything but keep their employer safe at all costs.
Previous Versions
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6/29/2020 1:51:14 PM
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7/2/2020 8:46:40 PM
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20
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