Armor Class
10
Hit Points
1
(4d4 + 2)
Speed
20 ft.
STR
15
(+2)
DEX
11
(+0)
CON
9
(-1)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Damage Resistances
Cold, Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 30 ft., Passive Perception 10
Languages
Primordial , --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (2d4) piercing damage.
Tail Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (5d4), bludgeoning damage.
Stone Suck. The Coalrat must make a DC 12 intelligence check. If it succeeds, all stone (including earth elementals and other Coalrats, but not earth genies and genasi) will by destroyed and the Coalrat’s armor class will grow. Every five turns this is used, all attacks will have advantage for 1d4 rounds.
Description
A tiny rat made of coal, Coalrats attack in large groups that try to loot all stone from places.
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