Large Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 51 (6d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
13 (+1)
CHA
5 (-3)
Skills Intimidation +5
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Whenever the Allosaurus has an ally within 5 feet of its target for an attack, it has advantage on the attack roll. Also if their are 3 or more Allosaurus within 50 feet of this Allosaurus, the one with the most maximum hp becomes the Alpha. The Allosaurus that is the Alpha gains a +2 to their Str, Dex, and Con. Also the Alpha can use the "Gore" and "Roar" action. If the Alpha dies, then a new one becomes the Alpha if the requirements are met.

Actions

Roar (Alpha Only). The Alpha roars out a ferocious roar forcing all creatures within 25 feet of the Allosaurus to make a DC 14 Wisdom saving throw, on a failed save a creature becomes frightened of the Allosaurus.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. 

Gore (Alpha Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, creatures must then make a DC 14 Constitution saving throw. On a failed save they take 4 (2d4) damage from bleeding and have their movement speed halved. A creature can repeat the saving throw at the end of each of its turns to try and stop the bleeding.

Description

The Allosaurus almost looks like a smaller T-Rex. They are also known for hunting in packs and promoting their strongest member to position of alpha. They are very strong and it is ill advised to attack the Alpha first.

Monster Tags: Dinosaur

Habitat: ForestHillMountain

FluffyGamer04

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